Landry, Pascal (Date of defense: 2016-01-25)
This thesis focuses on defining a set of design strategies to develop and assess video games that foster physical activity, commonly referred to as exergames. Regular physical activity is essential for ...
Mora Guiard, Joan (Date of defense: 2016-09-19)
This thesis focuses on the design, development and evaluation of a series of full-body interaction experiences as tools for intervention on motivation and social initiation for children with Autism. ...
Crowell, Ciera (Date of defense: 2019-09-20)
This thesis is focused on the specific properties and evaluation of full-body interaction design of multi-user mixed reality environments to aid in intervention strategies for children with autism, to ...
Schaper, Marie-Monique (Date of defense: 2019-01-25)
This dissertation focuses on better achieving co-design of Full-Body interactive learning experiences with children and experts (teachers, museum curators, pedagogues, etc.). Hence, on the one hand, it ...
Malinverni, Laura (Date of defense: 2016-07-27)
Full-Body interaction represents a branch of research in embodied interaction that addresses the use of the whole body to interact with the physical and digital environment. Several researchers have ...
Sayis, Batuhan (Date of defense: 2021-05-04)
Full-body Interaction experiences based on Mixed Reality (MR) systems are already playing an important role in encouraging socialization behaviors in children with Autism Spectrum Condition (ASC), as ...
Platero Vázquez, Carmen (Date of defense: 2016-01-18)
Dentro de las experiencias interactivas en tiempo real, y en concreto de los sistemas de realidad mixta, buscamos nuevas formas de comunicación en la ficción interactiva que enriquezcan la experiencia ...