Now showing items 18-27 of 27

    Parallel spatial data structures for interactive rendering 

    García Fernández, Ismael (Date of defense: 2012-10-24)

    The main question explored in this thesis is how to define novel parallel random-access data structures for surface and image spatial data with efficient construction, storage, and query memory access patterns. Our main ...

    Perceptual information-theoretic measures for viewpoint selection and object recognition 

    Bonaventura Brugués, Xavier (Date of defense: 2015-07-10)

    Viewpoint selection has been an emerging area in computer graphics for some years, and it is now getting maturity with applications in fields such as scene navigation, volume visualization, object recognition, mesh ...

    Realistic urban layout modeling from real data 

    Pueyo Vallet, Oriol (Date of defense: 2016-01-15)

    Computer Graphics applications community has big interest on urban modeling and especially on designing complex and realistic cities and buildings. This topic is interesting for film, video game and urbanism industries. ...

    Reformulation of constraint models into SMT 

    Palahí i Sitges, Miquel (Date of defense: 2015-12-10)

    In this thesis we focus on reformulate constraint satisfaction problems (CSP) into SAT Modulo Theories (SMT). SMT is an extension of SAT where the literals appearing in the formulas are not restricted to contain only ...

    Scheduling through logic-based tools 

    Coll Caballero, Jordi (Date of defense: 2019-07-15)

    Scheduling problems consist in determining how to execute the activities of a project in order to satisfy some requirements. Such problems are ubiquitous nowadays in industry and services, but finding solutions of scheduling ...

    Serious games for health and medicine. A cardiopulmonary resuscitation (CPR) case study 

    Wattanasoontorn, Voravika (Date of defense: 2013-12-11)

    Serious games are video games designed to provide specific expertise, knowledge and skills to the player, going beyond pure entertainment. In this thesis we present a classification of serious games for health and medicine ...

    Serious games for visually impaired players and to promote first-aid protocols 

    Rodríguez Benítez, Antonio (Date of defense: 2020-06-16)

    Serious games are games designed to entertain and also to teach or transmit some knowledge. They are present in many areas such as military, health, manufacturing, education or medicine, just to name a few. One of their ...

    SMT techniques for planning problems 

    Espasa Arxer, Joan (Date of defense: 2018-11-15)

    Automated planning is a discipline in the field of Artificial Intelligence that can be described as the process of finding a course of action that achieves a specified task. In other words, it focuses on reasoning about ...

    Study of brain complexity using information theory tools 

    Bonmatí Coll, Ester (Date of defense: 2016-02-05)

    The human brain is a complex network that shares and processes information by using the structural paths between areas in order to perform a function. The connectome models the brain as a graph where nodes correspond to ...

    Temporal evolution of ancient buildings 

    Fita López, Josep Lluis (Date of defense: 2019-12-10)

    Nowadays, the improvement in Computer Graphics has benefited fields such as Cultural Heritage, where the main efforts have focused on the digital preservation of historic buildings or urban structures. In this thesis, ...