Ara mostrant els elements 11-17 de 17
Melero Gallardo, Javier (Data de defensa: 2014-04-10)
Over the past few years the use of computer-supported games for learning purposes has reported many educational benefits in terms of students’ motivation and engagement towards learning. However, the ...
Girardin, Fabien (Data de defensa: 2009-07-14)
El uso creciente de dispositivos móviles, infraestructuras inalámbricas e Internet está cambiando nuestra vida diaria, no solo la manera en que nos comunicamos o compartimos información, sino también ...
Marichal Baráibar, Sebastián (Data de defensa: 2020-06-09)
In the last decades new interaction paradigms have emerged: Tangible User Interfaces, ubiquitous computing, wearable devices, mixed- reality among others. Such paradigms extended the user interface ...
Santos Rodríguez, Patrícia (Data de defensa: 2011-12-20)
The use of objective tests in Technology Enhanced Learning (TEL) is based on the application of computers to support automatic assessment. Current research in this domain is mainly focused on the ...
Colás Álvarez, Joaquim (Data de defensa: 2017-09-20)
Storytelling is one of the oldest models of cultural expression in human history. Thanks to the evolution of information technologies, the Web 2.0 paradigm has impacted in this field: some modern audiences ...
Griffiths Jenkins, David (Data de defensa: 2009-03-30)
Aquesta tesi està constituïda per diverses activitats de recerca, entre les quals trobam principalment articles i capítols publicats. Es descriu el disseny d'una joguina robòtica que facilita la ...
Romeo, Marco (Data de defensa: 2016-02-05)
La producció moderna dels mitjans descansa de forma important sobre continguts generats per ordinador, tals com animacions 3D, i efectes visuals digitals. Aquests actius complexos poblen videojocs, ...