Automatic characterization and generation of music loops and instrument samples for electronic music production

Author

Ramires, António

Director

Serra, Xavier

Font Corbera, Frederic

Date of defense

2023-02-08

Pages

182 p.



Department/Institute

Universitat Pompeu Fabra. Departament de Tecnologies de la Informació i les Comunicacions

Doctorate programs

Programa de doctorat en Tecnologies de la Informació i les Comunicacions

Abstract

Repurposing audio material to create new music - also known as sampling - was a foundation of electronic music and is a fundamental component of this practice. Currently, large-scale databases of audio offer vast collections of audio material for users to work with. The navigation on these databases is heavily focused on hierarchical tree directories. Consequently, sound retrieval is tiresome and often identified as an undesired interruption in the creative process. We address two fundamental methods for navigating sounds: characterization and generation. Characterizing loops and one-shots in terms of instruments or instrumentation allows for organizing unstructured collections and a faster retrieval for music-making. The generation of loops and one-shot sounds enables the creation of new sounds not present in an audio collection through interpolation or modification of the existing material. To achieve this, we employ deep-learning-based data-driven methodologies for classification and generation.


Repurposing audio material to create new music - also known as sampling - was a foundation of electronic music and is a fundamental component of this practice. Currently, large-scale databases of audio offer vast collections of audio material for users to work with. The navigation on these databases is heavily focused on hierarchical tree directories. Consequently, sound retrieval is tiresome and often identified as an undesired interruption in the creative process. We address two fundamental methods for navigating sounds: characterization and generation. Characterizing loops and one-shots in terms of instruments or instrumentation allows for organizing unstructured collections and a faster retrieval for music-making. The generation of loops and one-shot sounds enables the creation of new sounds not present in an audio collection through interpolation or modification of the existing material. To achieve this, we employ deep-learning-based data-driven methodologies for classification and generation.

Keywords

Electronic music production; Instrument classification; Percussive sound generation; Music information retrieval; Deep learning; Deep generative models; Producción de música electrónica; Clasificación de instrumentos; Generación de sonidos percusivos; Recuperación de la información musical; Aprendizaje profundo; Modelos generativos profundos

Subjects

62 - Engineering. Technology in general

Documents

tafr.pdf

12.49Mb

 

Rights

L'accés als continguts d'aquesta tesi queda condicionat a l'acceptació de les condicions d'ús establertes per la següent llicència Creative Commons: http://creativecommons.org/licenses/by-nc-nd/4.0/
L'accés als continguts d'aquesta tesi queda condicionat a l'acceptació de les condicions d'ús establertes per la següent llicència Creative Commons: http://creativecommons.org/licenses/by-nc-nd/4.0/

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